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HC Jinx

Xebos Invitation QOL

Should Xebos invitations become a stackable item, along with Event Boxes being added as a noted item upon completion?  

12 members have voted

  1. 1. Please answer this separately to the rest of the thread as mentioned below.

    • Yes (to save time in the long run whilst doing bulk completions)
    • No (leave it as it is as it's not really an issue)
    • Maybe/Don't Care (leave it to the devs to decide if this suggestion is approved)

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What's the current issue?

Xebos invitations can currently be used incorrectly and cause the player to lose multiple invitations whilst doing bulk runs. Whilst doing a bulk run of anything, the most important thing is muscle memory with mouse clicks. These memory techniques however can be easily messed up, for example my rotation for bulk running Xebos is this: Use invitation, spam click Xebos followed by spam clicking attack, whilst killing xebos open my teleports panel and hover my mouse over "HOME", once his HP hits 0 click home, click last Xebos invitation in inventory as it uses first one anyway for better memory for mouse clicks.


One of two main issues I have come across and I'm sure many other bulk runners have as well, is that when you click the last one in your inventory if you're tired or not 100% focused your "muscle memory" might kick in for spamming talk/attack. When this happens, you use multiple invitations but only gain access once and you just lost 1.5M instantly. The other issue I've found is if you click the home teleport too early as his HP reaches 0, you have a chance of not receiving an Event Box and again that's an instant loss of 1.5M.


A smaller thing that isn't a current "issue" per say is that the "talk to" option should be removed once the Karma access has been granted to the account to save time.


Both can obviously be avoided if your focus is high, but these days most people play with two monitors with YouTube or Netflix in the background, or in my case have children running around distracting your every move ^-^ , hence it simply being a QOL improvement if these were fixed.


This next suggestion is completely "OPTIONAL" when taken into account of approval. Should Xebos invitations be stackable in your inventory, along with the Event Box being added to your inventory as a noted item, thus eliminating the need to bank, thus shaving off a few seconds per inventory? Could I ask players when they respond to the thread in it's entirety please add a secondary vouch or no vouch to this separately to see what you all think on this alone as well as answering the poll above.

What's your suggested way of fixing it?

To fix the first issue; When using the Xebos invitation it could be changed to a teleport animation like any other in the game instead of it's current instant arrival within the instance. During this animation if you do accidentally click a second invitation you will be prompted with a message of "You cannot use this item while teleporting", thus removing the risk entirely of losing an extra invitation.


To fix the second, you could reverse engineer the first issue to make sure that it doesn't actually add time to the total time it takes to complete a kill. Adding the first method would make it so once you click teleport home, you wouldn't be able to initiate the next invitation until your animation completes, which would in turn add 2-3 seconds per run. (doesn't sound like a lot but when you're bulk running, every second added is multiplied by 100-1000 times depending on how many invitations you have saved). Let me elaborate on reverse engineer the first amended issue; remember the Christmas event of 2018 when you killed the elven king and the instant his HP hit 0 you were instantly teleported home + you had the daily raffle ticket added to your inventory? Exactly the same thing should be added with Xebos, so the new time it takes to teleport in is taken into account to save time PLUS it would eliminate the need to click your home teleport yourself and risk the chance of missing the Event Box entirely.


The third issue is fairly self explanatory, remove the option to talk to Xebos so you can just start attacking. This again comes down to saving 2-3 seconds per run as a small QOL.

How will this benefit player/server?

I feel as if this update would eliminate the risk of losing an invitation entirely as well as increase the a players rate of intent to complete the runs themselves rather than out sourcing to an external runner/trading invites for event boxes as it simplifies the process of the run in general as well.

How could this be expanded in future?

I don't believe this is applicable to this suggestion as it's a QOL extension on a current event within the game.

What negative effect could this have? (Think eco, Item balances, Overpowered)

Fixing the current issues wouldn't change the economy at all, the same number of invites come in at the same rate they get used. This also includes the potential stackable invites and noted Event Boxes I mentioned at the start of the thread, the same numbers go in and out; just at a slightly quicker rate to increase efficiency.


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Vouch and vouch


I already reported this a month ago. I've lost multiple Xebos Invitations when I first found this out. I don't think Xebos running should be made too easy though. 

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