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RXG

KILL COUNT TRIGGERED EVENT

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So basically how this would work ( Remember values could change and are up to the dev's ) is atm people grind and grind and sometime they get into the 10k's for KC with out getting a single drop.  Is this a bad thing, no is it discouraging yes.  Well here's a solution....

 

Say every 1k KC an event would pop.  This event would act like or similar to the ultimate mystery boxes as seen in the picture.

 

758192095_killcountevent.png.af7777ffb5497827df08a5bcb8f74e07.png

 

Now as you can see there is a lot of random Stuff I have on here INTRODUCING Item pieces.  We are not that new to pieces as we do this with the Invictus Items.  Having item pieces would not only create a new item eco but it would also help make this system no so OP and also it would give the player the satisfaction of getting "something" for their hard earned Kill count.  

 

*****Note : if you get something off the spin or get a drop within the 1k KC to trigger the event the KC event would reset to prevent massive drops.*****

 

 

 

The Item pieces would have to go to a NPC maybe called the idk "RXG's PARTS MAN" 😛   Here it would cost you 1k souls to put pieces together. (again values are up to the dev's)

 

Now you maybe wondering "whats that 15% DR"  Well if you are lucky enough to land on that you would get buff for 10-30 mins of that DR % BUT as soon as you get a drop you would loose the set DR % or when the timer runs out.

 

This is just an idea that needs work but it will help people not feel cheated in the journey's in dreamscape.  

 

Let me know what you guys think.

 

 

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