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About Vxm

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  1. Vxm

    For anyone who has lost an amount of ELO, it can be frustrating especially once you get to a large amount. Since you can only gain 1% ELO per day it requires a consistent grind to get to a high amount but you can lose it all in one day, from something that could be out of your control. My suggestion is, once you get to every 10% or 25%, make that a milestone, so that will become the amount you're reset back to if you miss your 24hour window to get the 100 npc kills necessary . As the ELO capped may be increased the difference in milestones could be become greater meaning fewer players would achieve those to make it slightly less overpowered. After loosing a large amount of ELO myself recently, it's really demotivating to start back at 0% again. Having a milestone to start from would soften the blow of losing your streak, especially since not everyone is always able to play dreamscape everyday due to any number of reasons. The out come of implementing this change could mean a lot more players would be getting higher ELO, resulting in more players becoming absurdly overpowered and a possible item rebalance may need to worked on or new bosses or raids will need to take into account that players could a stat increase on their gear. This could majorly impact newer players who have less gear and little to no ELO.
  2. I have to agree with comments above, too much and too many of the updates are largely centred around donations. My view on the new raid is that : It takes way to long to complete for the reward, i have yet to see anyone get an ultra rare drop so i would assume its a similar rate to the other raids, not being able to take in items means players who have spent a considerable amount of time grinding for end game gear have no advantage over a new account. My suggestion would be to make it so you could use your own items and majorly buff the npcs there, encouraging players to come do it otherwise it is going to be dead content very quickly. As for the inferno hatchet and pickaxe, the time taken to get these is just way too long unless they are fairly common drops, secondly 25b and 50b are insignificant values even for new players it could be argued that a new player may not want to do combat but who is directed towards skilling as there no benefits. Even so new players face the problem of getting the inferno tools in the first place.