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  1. pwpwpw2

    That is my max hit so far. Under ::boost using the executive (25% raid damage boost) with 0 ELO
  2. World Boss Revamp What's the current issue? I don't feel like the World boss/Mega world boss are worth doing. There is no items really that are worth getting from those World Boxes. And this is why I feel like a revamp regarding world boss/mega world boss would be required. When the Santa event were going on, players were participating for the events. Now players dont even bother going to a world boss, since executive simply use their teleport to get it it, and they could kill it even before anybody get to the boss. Witch is kinda broken to me.What's your suggested way of fixing it? What I suggest is giving the world bosses the same HP then the Santa has during christmas events. Or having an automatic HP adjustment, depending on how many players enter the mega world boss zone, the boss could get more hp. 3-5M HP per players in the area. And give the boss a much higher basic HP, so executive can't just solo it before anybody gets there. The world box system looks like a pretty good to me. Simply removing some trash rewards from it, and adding much more rewards in it. Super donator ticket as a ultimate rewards, witch is the best reward from a world box seems quite garbage for a ''world boss system''. I would add much better rewards at a low rates. At some point, add end-game gear to the world box. An alternate reward system could be 3 keys to the top 10 players, and 1 key to everyone else who attacked it. So everyone would be rewarded for attending the world boss. How will this benefit player/server? This would make an event that is surely underplayed to become active, and attractive to be played, with rewards that are worth chasing for.How could this be expanded in future? More bosses added, maybe make the mega world bosses have a system like enraged hades, make the mega world boss a challenging event, with even greater rewards then the World Boss. Because the world boss system is really unique. What negative effect could this have? (Think eco, Item balances, Overpowered) I don't think it would even affect the eco. If the rates of the end-game rewards are low enought, I don't feel like it would lower/higher the prices of the items concerned. Also, maybe making the world boxes/keys tradeable, just like box rewards. ______________________________________________________________________________________________________________________________________________________________________________________ Dream Potions Revamp What's the current issue? The dream potions effect have been the same for as long as I remember, however, the gear cap have became much higher, at some point, I feel like some of the dream potions are absolutely useless, Such as the Dream Magic Potion, witch only gives 10% magic damage. Lets be honnest, 10% would probably not change much no matter what sort of gear you have ..What's your suggested way of fixing it? Instead of having a stable number for each potion (10% mage dmg, 500 range dmg, 500 melee dmg, 6% drop rate, 6% double drop rate, 5% luck), make it have a variable damage boost (10% mage dmg, 10% range dmg, 10% melee dmg, 10% drop rate, 10% double drop rate, 5% luck). Exemple : player has ... 6000 str bonus , 6000 rng bonus, 600% mage dmg, 100% drop rate, 50% double drop rate, 40% luck bonus. players now have ... 6600 str bonus (600=10%), 6600 rng bonus (600=10%), 660% mage dmg (60%=10%), 110% drop rate (10%=10%), 55% double drop rate (5%=10%), 42% luck bonus (2%=5%)How will this benefit player/server? Using this sort of boost, dream potions would boost everyone regarding of their current stats equally. Someone who has more boost, will tend to be using more Dream potions because they are useful for him. Just as much as weaker players will use them, for a small boost.How could this be expanded in future? Release more type of Dream Potions ? Maybe a Tribrid Dream Potion could become a thing ? Also maybe a Point boosted potion could become a thing ? 2x all sort of points while under the effect of the potions. Make the time of the potion lower (max 1h)What negative effect could this have? (Think eco, Item balances, Overpowered) Make end-game players EXTREMELY overpowered if they are under the effect of dream potions. To counter that, maybe adding a cap to how much boost the dream potion can give would be the best. _____________________________________________________________________________________________________________________________________________________________________________________ On this note, let me know what you think about it. Feel free to do constructive reply, i'm open to any point of view. Regards, Frank
  3. pwpwpw2

    After several reconsideration of the first suggestion, i just removed it. It seems like no one wants new players to start easier, so i'd rather simply remove it instead of getting several negative feedback about it, since it ain't the first time I try to suggest ideas to improve the new-players-friendly for the server. Indeed, there is enought ways to gear up while being new. However, I feel like a proper guide should be made with different way to pick to gear themself. The other 2 suggestions still goes on tho. Give opinions !
  4. Those are a few suggestions that came to my mind while playing... 1. Gear Dispenser/Supplier How does it work? What it consist of : The players that are above the Sponsor ranks could give gear to this npc, there would a list of items that staffs/players could decide that could be given (Preferably items that are lower then 1-2-3m, whatever's decided). The new players joining could be getting a limit of 3 items from the dispenser, that would become untradeable once they aquire them. Alternate ''buying'' system : Make every new players get 3 dispenser points, witch they can spend at the dispenser shop. Certain items worth 1 point(trix armor), certain 2(yix amulet), certain 3(soulflare x). What rewards does it give? low point game such as penguin staff x, ring of wealth I, trix armor, blizzard armor/shield, Necro amulets, sfx, oblivion scythe, frostbite staff, donator ticket... How will it benefit server/players? New players could have sort of a starter gear update by doing this. I'll be honnest, the current starter gear they get is pretty much outdated/trash. On top of that, players that have sponsor/executive/platinum rank could get rid of their 5645 sets of armor/weapons they get from their rank zone by helping new players. At some How could it be expanded in the future? At some point, in the future, there could be a point system for selling the items that could have a shop with cosmetic items in it. In the future, if those starter items are becoming useless, simply change them for other items that become more fit to the starter point. Eco-wise What negative effect could this have? (Think eco, Item balances, Overpowered) Eco-wise, I dont think this would change anything to the price of the items since they would become untradeable once they get bought by the new players, maybe the strongest items price would drop. Such as the SFX, since it would be in the gear dispenser, and easily obtained at the beginning. If this would impact the price of the items;be too overpower for starter items, what I suggest would be making all the stats of the items you can buy from that store half of what they are normally. This way, it would still worth buying these items, and farm for those. I know you guys dont like giving free gear just like that to anybody, and want to keep it as much as possible to grinding. But I'd ask to see this suggestion as a way to make a new starter gear provider. Instead of having the same starter gear for everybody joining the server, it gives a bit more the choice for new players to decide whatever they want as starter gear. The items in the gear dispenser could be changed if you guys think that it's too powerful for a new player. And I also thaught about this sort of thing to make the server new players-friendly. ______________________________________________________________________________________________________________________________________________________________________________________________________________ 2. Regarding the new japenese boss you guys added. It's fun to see new armors/weapons comming in, but there are many things that are wrong with those... - Hunter's armor (witch is said to be a mid-tier armor/boss according to your update note) is absolutely trash. The stats of the armor are the worse of the worse, no one buying them. they are almost worse then the current beginner armor ... There is no way this can be considered a mid-tier armor, stats would need to be edited so it's actually worth grinding for. - The fact that 1 hit items can be used at this zone sorta broke the market price of devious armor parts. It made everyone with 1 hit items go farm them for hours and made the price crash for all devious parts. - The fact that price of devious went down, the price of selling devious parts to the scavenger shop should also be going doing. because getting ownercape is sorta easy right now by buying all devious parts and sell them for 40 scavenger points to the shop, to buy the cape for 5k points. - Hanzou's axe not being auto-loot make them completely pointless to be honnest. I suggest when using an ava accumulator, the hanzou's axes should be going back in your hand automaticly like the arrows does when using a bow. This would already make the hanzou's axe much greater. ______________________________________________________________________________________________________________________________________________________________________________________________________________ 3. Donator point shop is pretty much in need of a revamp. I don't see the point of buying anything in that that is worth the ammount of donator point we'd be using. American boxing gloves for 100 donator points, when you can get it from the ::train shop; elite pernix/virtus/torva witch are pretty much garbage and much more to be honnest. Here's a list of what I think should stay in the donator point shop : King Donator PartyHat, Weed chain, Aqua spirit shield, Samurai set, Donator ticket, Super donator ticket, Extreme donator ticket, all boxes, King of Rasta donator cape. The rest no one really want those I believe. And most of those items should get a reduced price I'd say. Those are the 3 suggestions I had in mind. If you got constructive feedback/suggestions, go ahead and say them. Regards, Frank
  5. pwpwpw2

    Username: pwpwpw2Rank In-game: ExecutiveProof (screenshot): https://imgshare.io/image/executive.uNyOP
  6. This guild consist in having a total of 10 members with enought cash to be able to control the prices in POS and be able to do massive flip of items that are in demand to make massive profits, such as Sire Crystal currently. Requirments : - A certain knowledge of money making method ingame - A certain knowledge of how merchanting threw POS work (flip and such) - Having a basic ammount of money so you can participate with us in the massive flipping of POS Current members (2/10) : - Pwpwpw2 - - - - - - - - - Regards, Frank
  7. pwpwpw2

    Your the second person that says that. And indeed, I've thaught about it after talking with the first person, and I can understand that point of view. all the low-tier farm would become useless. So how about this alternate way to make the new players quickly catch up. Beginner gear could be : Flame pernix set dreamwing boots vanguard gloves amulet of fury (or) ascension crossbow set white glass wings with this, they would be able to start straight at ::train and be able to kill the monsters fairly quick. and upgrade to american gear.
  8. pwpwpw2

    I personally think it's about time to upgrade the starter gear for new players. Dreamscape has been evolving for past years. But the starter gear is still the same over all those changes. And being dead honnest, I see a lot of players leave before even starting raiding, witch is the fun part in my opinion of dreamscape. So I believe they should be able to go straight into it from the beginning. Also another point I would like to say, I personally think the gap between low gear and high-end gear is too large. In most games i've played, the logic was, when many players has good gear, the new players would get upgrades, so they can still keep up with the updates comming in the game. But lets be honnest, if I would start a new account, the time i pass until I start hitting *okay* so I can do raids on my own would be really boring. Most of the new players, all they do is farm crystal keys until they can afford okay gear, witch in my opinion, is pretty much the list i've made under, witch sells for a couple M ingame. Why is it still the same ? Maybe nobody thaught about upgrading it or no one has an idea of what gear the starter one should be ? So here what came threw my mind for starter upgrade. For hardcore and normal players : - Oblivion armor set / Blizzard armor set - Blizzard spirit shield - Oblivion scythe / Penguin staff X / Oblivion scythe (aoe and fast) - Collector necklace / Arcane Stream Necklace - ROW (I) / Epic seers ring - Infernal boots - Infernal gloves - white glass wings - Chaos elemental pet / Phoenix pet For Iron Man players : Stay the way it is at the moment. *All of the items from the starter gear should be untradeable. And it should not be upgradeable too, so it won't impact the economy as much as it would if it would be tradeable.* If you agree with me, but have different suggestions, drop them ! Because recently, i've seen quite a lot of new players leave early because they could not find any decent way to farm any ds coins other then crystal keys at the state they are ingame. What would revamping the starter setup would make : - The fact that the lower players starts with higher tier gear would reduce the gap between the weak and the strong on dreamscape. So the weak could catch up easier and be able to do the harder raids faster. (depending on what the new starter gear would be) - The fact that now everyone starts with higher tier gear would make all the weaker monsters absolutely become useless/could be removed from the bosses teleports list, or simply remove the monsters from their current zones, and replace them with something else that could cover the distance between mid-gear(that would become early-game) and end-game(new staffs/weapons/armors/items) to make more steps instead of going from soulflare X, to eternal khiones staff, to infinity gauntlets. - New players could go straight to ''farming the items I need for my next upgrades'' instead of going to ''farming the same crystal keys/mbox over and over again'' till I hit the mid-gear tier, witch is blizzard, so I can go farm raids. *blizzard set cost 600k, thats 300 crystal keys, thats 15 minutes of farming... Players dont even farm the low tier monsters anyway, cause they just go straight to the mid-tier, if they don't quit before making it. List of bosses that would become useless (most of them have slayer tasks, but you could make some new slayer tasks with the new bosses ?) : - General graardor - Barrel Chest - Forgotten warriors - Sea troll queen - Bork Boss - Tormented demons - Phoenix (slayer) - Venenatis (why bothering having a boss in wildy) - Scorpia (why do we even have a boss in wildy) - vet'ion - Callisto - Flame king - Flame pernix - Flame virtus - Nex - KBD Side suggestions while being at it : - Executive and Platinum rank can do the normal raids (::joinraid1-6) in their own instance. - Revamp duo slayer, make it work with karma slayer. And add in the raids bosses in the slayer tasks ? - Reduce the respawn time for raids monster to 10 seconds instead of 20-30 seconds - Make the EXP boosting items/potions work with Karma and Scavenger - Make several instance for each raids. And maximize the ammount of players per instance to 3. when a 4th one tries to joins, automaticly opens up a new instance. Regards, Frank

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