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  1. Zulrah As most of you are aware, Zulrah is a very profitable boss from OS, but how would it benefit DS? With the introduction of the ranged weapon Toxic blowpipe you give players an option. Toxic Blowpipe would be great as soon as you get it. Damage would be very similar to an AR, almost identical. However, the blowpipe would have the ability to use darts as ammunition. The problem is there isn't any craftable ammunition for ranged weapons because all used ranged weapons have no need for them. Adding dart drops to bosses could be an easy fix, and what boss drops them and their damage is up for discussion. The dart that is the easiest to get would still fetch a decent price, since it's ammo and people will most likely buy in bulk. The amount of darts that drop isn't something that can be easily discussed since it would affect DS economy, and if the place that drops the strongest dart is susceptible to being camped by GMGs, the price could be highly inflated. The magic weapon is different. For those of you that don't know, Zulrah drops an item called the magic fang. This item used in conjunction with a boss drop gave players the Trident of the swamp. With this concept, you could introduce new ways to upgrade staffs, by adding a middle tier staff to a boss, and allowing players to get additional drops from other bosses to upgrade the staff. The best way to do this gear progression is to force players to go in a certain order that way one place isnt camped for its drop. FYI this was put together in like 30 mins, so theres going to be some flaws, just wanted something to discuss and suggest
  2. The problem that comes with voting rewards being revamped would be the tier of items available to newer players right away. If you take part and get all 6 votes, you should be rewarded yes, but increasing what you get from vote books shouldnt be the way to do it. Vote point shop, rewards every week for how many times you've voted, and etc should be the way to do it.
  3. I'm not saying mid game content is too far above or that there shouldn't be a grind, but when the only way to get gear is through pvm and the only way to make money is pvm, it's hard to make any progress when people with gear higher than you out DPS you at the only places you can actually get drops. It's near impossible to find raid1 with just two people, and as soon as someone with SF or a MG joins, they instantly out DPS me and i lose all chance at loot. It takes me 4-5 minutes to kill a single Shadow King, which is completely inefficient, especially when there's a huge surplus of people there and i have to wait for one to spawn for me to kill. Sure i could go and kill other bosses, but their drops aren't worth anything in comparison and i'm still relying on a lot of rng in order to get anywhere. There is no way to make money without pvm. Players could have the option of making potions and using those to generate money, but they all can be bought from the general store for dirt cheap. Overloads can't be sold, which could also be another huge source of income for players, but it's also basically given to players for free because of the fact that there's a npc that sells all the herbs needed for overloads, making farming uselsss. It just feels like a lack of content after getting your low tier gear, and you're forced to go and kill things for money in order to progress, leading to overcrowding and camping of areas to farm and make money.
  4. I've noticed that there's a big lack of mid tier bosses and items that allow players to progress and gain money on this server. There isn't a lot of options for new players to go from an AR to an Golden Ak besides getting a lucky drop. It's a hastle to grind out mboxs for 2t needed for an AR, and while getting an AR significantly increases your DPS it doesn't unlock or allow you to get those higher tier items without grinding out hoping to get a lucky drop or gambling money. Most places that do have good drops are camped by people with SF or a MG, or are packed making it sometimes hard to grind out a drop (Shadow specifically) . There is a progression from the glock to AK-47 which is 100b, and from the AK-47 to AR is 10-20x bigger being at 900-1900b, its not bad considering the options you have available. But the next option, excluding the Scoped AR, is 50-100x the price of an AR, and considering the lack of content centered around mid game content it becomes daunting and possibly not fun for new players. This is just a topic that i wanted to bring up and see what other members of the community think about this topic.